Multi Perspective Narrative
How to make a story in game leaving an deep impression on player? As I said before, wordy text would make player tired, bored and forget the content easily. To solve this problem, I need to solve another problem first: What can leave a deep impression on memory of people? The answer is Associated Memory . The video I had posted before briefly interprets the mechanism of people's memory: Indeed, How much information players encode and remember depends on both the time they took to learn it and how they made it personally relevant to them. Time is another question, while relevance is the key here. If we want to make play can remember the content in game firmly, we have to let them find the relevance of the story. Therefore, strong relevant content would leave player a deep impression, which can answer the title question. Based on this conclusion, I want to try a new way of Fragmented Narrative in game, which I call ...

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