Problems and Solutions: associating objects and story
The problem of associated objects with the story:
An exploration of Fragmented Narrative
Previous Method: At the beginning, I just have a brief concept of the whole story. I attempt to find objects which can be used as plots for the story in RPG MAKER MZ. However, it’s really a difficult work. New ideas would be conflict with original ideas, making me can’t find suitable things for my project.
New Method: I
changed my way. I constructed a case as detailed as possible and tried to find
objects according to these details. Frankly, it's a more effective ways,
because I have clear aims of every object. It also reminds me that Fragmented
Narrative is just a way of storytelling, instead of a way of creating story.
Method:
First step:
constructing a complete story about the case
Second step: Fragmentation of the complete story, selecting part of fragmented information as plots of players.
Third step: I created comparison on text and visual effect and make information connect with the scene and items. The curiosity of connection would guide players.
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