Scenes Build: Corridor (west), Second floor, Present office and Past office
The boxes in corridor is the key plot of players in this scene. I want to let player move these box and see the information behind these boxes.
Second floor:
Present office:
In this scene, I want players to find 2 obvious point: The lower left corner and the top right corner, which I used more obvious marks of burning to express.
Past office:
In this scene, I want players can link the things between past and present. Players are supposed to think what cause such change and go to explore criminal's methods by following these things.
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