Problems and Solutions: Characters switch

The problem of characters switch

  Characters switch is very important for Multi Person Perspective Narrative, because it is directly related to immersive experience of players. 

  I have thought about making two version of the game for two characters: Alice and John. Players can get different information from different version and analyze them, which is a easy way for me to build. However, this way has such disadvantages:

1. Divided experience in game would keep players from engaging.

2. The process of analyzing information is not real time, which would make player forget some information and difficult to link them.

3. Repeated playing of the game would make player tired.

For these reason, I want to find a way to make the switch process naturally.

After my effort,  I find it is the same as switch team members in Adventure RPG. When player trigger an event, the team member would be switched.

Following this concept, I decide to use “having a rest” as the chance to switch characters. Characters can interact with sofas and chairs to have a rest. At that time, player can switch characters, because the character used before is having a rest now, which is a normal and reasonable.

Switch from Alice to John:


Switch from John to Alice:








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