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Showing posts from February, 2021

Scenes: Floor 1

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 The Floor 1 of the Factory Outside: The start place of player Staff Lounge: Corridor:

Framework of Story

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  Framework of Story Player would explore the truth from the perspective of Alice.                                                                     Framework All of information would be hidden in the items and dialogues. The task of player is to check items as more as possible, because the more things you know, the closer to the truth. Maybe Alice have a superpowers can make the story more reasonable, such as the skills in <unheard>, Alice can hear the sounds of the Past, which can be a good way to explain why she can find some point which can not be find by police. Unheard: Chinese English

Project: A Fragmented narrative game

Project: A fragmented narrative game Tools: RPG MAKER MZ Type: 2D RPG Narrative Puzzle game.   In the game, player would be an explorer to the truth of a past accident. Player would control the main character to explore the scene, everything in the scene would tell some detail about the accident. 5 part of the work  :   1.Construction of the Story :   A story about the accident. I would write a complete story which is the truth of the accident. The aim of the player is to get close to the truth by reading the information of items, by exploring the scenes, by dialogue with NPC. Finally, they would find a story I wrote here. 2.Characters, items, and scenes design:  Scenes are the places that player can explore items, these things can be abundant but connective. Characters would be divided into two parts, Player Characters(PC) and Non-Player Characters (NPC). For PC in my plan, there are two characters  can be used by players. They have different abilities in game, which can bring differ

RPG MAKER

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  RPG MAKER  is a production tools to build 2D games made by Enterbrain Incorporation.  The graphical editing interface and huge 2D resources library are great advantages of RPG MAKER.    Interface of RPG MAKER   There are many types of RPG MAKER, but I just focus on two types of them:  RPG MAKER MZ , RPG MAKER MV     RPG MAKER MV Features: Multiplatform distribution   Users would be able to build games on these platforms: Windows/EXE MacOSX/APP Android/APK iOS/IPA HTML 5 for Web Browsers More plug-ins  RPG MAKER MV  is a mature tools, therefore, there are more plug-ins made by players, which can be helpful to build games.   More platform is the main character of  RPG MAKER MV . Furthermore, as an older version of RPG MAKER series, RPG MAKER MV has more plug-in than  RPG MAKER MZ , and these plug-in can not be used in  RPG MAKER MZ . About  RPG MAKER MV  URL:  https://www.rpgmakerweb.com/products/rpg-maker-mv RPG MAKER MZ Features: Character Generator  Users not only can use the includ

SCHEDULE

WEEK 2 :make sure the direction of the research: Fragmented Narrative in Games WEEK 3-4 : Find the origin and background of Fragmented Narrative: the research about Immersive Theater WEEK 5-6 : Subdivide the proposal, make sure the topic of the research and collect information and evidence. Find a technology to make idea come true(Game Engine) WEEK 7 : Scenes construction, story construction and characters design by RPG MAKER MZ . WEEK 8 : Arrangement of the events, dialogue design and items' information design. WEEK 9 :  Connecting all parts of the work, testing and modifying . WEEK 10 : Modifying and Presentation  

History telling contribute to construct a story with fragmented narrative

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   History In games, history is a very common way of storytelling. History includes many aspects, such as history of a country, past of someone, origin of item, truth of events. In games, history like treasure, which encourage players to find the key open the treasure. Therefore, how to tell history to players is a very important part for game designers.   1.Using a huge and long text to present the history is a stiff idea:                             The story about the Mondstadt Tower in <Genshin Impact>   It is safe to say that only few part of hardcore players would read these text, because it would cost long time and big energy of players, which would interrupt the immersive experience of players during the process of the game. However, text is cheap, and cheap is a good reason for game company to use it to tell some story which is not important for the main story. Of course, good games would use different narrative ways to present a more complete world to players instead of

Immersive Theater : One of the origin of the Nonlinear Narrative in Video Game

Immersive Theater : One of the origin of the Nonlinear Narrative in Video Game   Immersive theater, a kind of theater can break the boundary between actors and audiences, creating a special space for audiences to join to the theater. With different perspective of watching the theater, audience would have different understanding of the theater.      <Sleep No More> is a very famous immersive theater. It presents a tragedy happening in McKittrick Hotel. The performance stage is the whole McKittrick Hotel and every room of the hotel is a small performance stage. Audiences can shuttle among these room and watch these theaters by their ways.   Immersive theater seems like a game happening in our real life. In <Sleep No More> , audiences could choose what they want to watch, which story they want to follow, which room they want to explore(they are many items in these rooms, all of these items would provide some relevant information of the story). If you want, even you can stay in