History In games, history is a very common way of storytelling. History includes many aspects, such as history of a country, past of someone, origin of item, truth of events. In games, history like treasure, which encourage players to find the key open the treasure. Therefore, how to tell history to players is a very important part for game designers. 1.Using a huge and long text to present the history is a stiff idea: The story about the Mondstadt Tower in <Genshin Impact> It is safe to say that only few part of hardcore players would read these text, because it would cost long time and big energy of players, which would interrupt the immersive experience of players during the process of the game. However, text is cheap, and cheap is a good reason for game company to use it to tell some story which is not important for the main story. Of course, good games ...